Danger In Duskwall

Our adventurers, Balkas Wave, Lode Vilkshelm, Ryfir, Jean Waine Gaysea and Voir Dire, all found themselves in the back of a trading cart heading to the fishing village of Duskwall. Balkin, the driver of the cart, told the group that they had agreed to help investigate the kidnapping of a young girl, Emily. But before everyone was able to make it to Duskwall, they were ambushed by a pack of kobold thieves.

Once they made it to Duskwall, they met Ethelbert, a bard with a first draft of a song that needed some new lyrics. After buying out the days' supply of bacon, the party called it a night and planned to find the girl the next day.

On the way out of the Merry Shrew Inn, they ran into Darlora and Galmeron Urljeon, the parents of the missing girl. They gave more information about the girl and the party began their investigation. They stopped by Josiah, the blacksmith and Hylas, the baker, both friends of Emily, and found that Emily spent most of her time on the beach, scavenging through abandoned ships. They also heard rumors of sounds coming from Chestanoke Rock, and the cult that was once spotted there.

The party ventured down into Chestanoke Rock and came across a room with 5 pillars, each with a figure that looked like Emily chained to it. After narrowing down which one was the real Emily, the group opened the magic imbued manacles and released her, inadvertently opening the chains for the other 4 figures who vanished immediately.

Upon returning to the Merry Shrew, the group was greeted by a Elven man named Basil 'Uud, who explained that the figures were likely part of the 5 mages of the cult known as the Shrouded Alignment. The Shrouded Alignment was banished a few hundred years ago when it was discovered that they were attempting to summon the dark wizard Diabulus, who once reigned over this land. Basil also mentioned that there was activity in Wileforge to the north that had the markings of the cult.

Just as the adventurers were about to set off for Wileforge, the party, led by Jean, busted down the door of the Urljeon residence as the family was celebrating their daughter returned to them. Jean then interrogated each of the family members, threatening them with a dagger that he then left in the house. Realizing that they were just innocent villagers, the group left a bit of coin and the party left Duskwall.